I'm loving the low poly look these days, and would love to make an environment that's low poly with highly saturated colors. But more importantly, it's doable with my current modeling skills. My favorite kind of environment is the post-apocalyptic future where the future already happened, and nature is taking over again. There's of signs of advanced technology, but you're not sure what it does, plus it's all covered in vegetation and moss. I'm going to try my best to combine these two ideas, and the class prompt, sci-fi industrial, into my level design. Here are some examples, and a low poly Maya tutorial. Simple level block to come.
sci-fi industrial theme
love these colors and low poly
sci-fi industrial look with plants
maybe some graffiti on the walls
like the retrofuturism feel
can't wait for this release, but totally love the post-apocalyptic tribalism thing
maybe some organic shapes, but lots of floaty platform things
again, sci-fi industrial but with organic shapes/objects
Tutorial for those interested in the low poly look. I guess most people are doing it in cinema 4D though, but not sure if I can put end results into unreal?
Here's a basic blocking from images provided in class













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