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Wednesday, May 18, 2016

Virsix Internship

I had an internship with Virsix Inc. I learned so much about VR while I was there, it made me very excited about developing future games for VR. Imagine instead of reading a science textbook, and experiencing science instead! Alas, it was a small company, 7 people, 4 of them being interns, so I didn't feel like I was quite ready for the amount of work. But here's a peak at the technical model I did for one of their products, the Virsix Cube. All models and textures done by me, and are to scale.














Droplets

Droplets is a game intended for mobile devices to teach kids about the water cycle. It was kind of my first attempt at game design so there are a lot of flaws, but I had a lot of fun doing the power point presentation for it, so I thought I'd share anyway. All design, artwork, and voices (:D) done by me.

Droplets PowerPoint


And in case it doesn't pop up:
Phloem voice
Xylem Voice

Independent Studies Update

I couldn't quite figure out the audio programming, so I went in a different direction and tried playing around with the audio spectrum on Unity. Here's what I came up with, this is is a rough draft Design Document:


Spectrum Design Document

Some views from Unity and Maya:

All work pictured here is my own! Although the code is spliced together from a few different tutorials. It's been slow going because I'm trying to complete tutorials as I go so I can understand the codes, not just copy and paste. Also, the space box texture, asteroids, and laser bullet thing are free assets I downloaded. I plan to change them to original assets soon.











Independent Studies

My original idea for this game was inspired by an article I read about black holes and the background hum of the universe that was created by the big bang. I wanted to make a game that teaches kids about black holes called Event Horizon. The following are storyboards I drew up:

platform: VR / esp HTC Vive
engine: unity


Gameplay: You control a wand that represents the singularity. It can pull selected objects towards you as you stand in the center of a black hole. The white rings represent the event horizon and is an animated glowing disk, spinning in a circle around you like a vinyl record, with a marker (the blue triangle) acting as the arm.



You've broken an asteroid into small pieces.


They are pulled into your event horizon and start spinning with it.



You've selected a nearby star and pulled it closer.


You've now sliced the star, and it is pulled in just like the asteroid. This time, it's hit a goal. The yellow ring is filled with star pieces and you've completed part of your mission.


The star pieces are compressed into one giant piece.



As the broken pieces reach the arm, each plays a musical note. Bigger pieces play longer notes. Shorter pieces play shorter ones. Big goal pieces play their own melody.



If you don't like a note, you can use your wand to push it off.



As more pieces are added and taken out. You've created a beautiful melody!


Once you are satisfied, a button is pressed and the pieces spaghettify to the center.


They gather ...


and form...


a brilliant star!


That now travels into the distance and is saved forever. Click on it in other games to hear your melody again.


With enough stars, they can form a constellation. Here you see the big dipper, click on any of the stars to hear a melody someone else or you've made in a previous game!


Of course at the beginning, there will be a short video explaining the purpose of the game, what it's meant to teach, and what things are there for a fun effect. This game would be perfect as a museum or planetarium exhibit for children.